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Spis armi - dobro

 
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Autor Wiadomo¶æ
Dragon_Warrior
God Emperor


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PostWys³any: Wto 20:10, 28 Pa¼ 2008    Temat postu: Spis armi - dobro

Gondor :

Minas-Tirith
Dead of Dunharrow
The Fiefdooms
Rangers of Ithilien
Tower of Ethelion

Rohan:

Fangorn
Theodens Host
The wild men od Druadan

Elfy

Lothlorien
Rivendell
Grey Havens
Thranduils Halls

Shire:

Grey Company
Shire


Krasnoludy

Erebor
khazad dum


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Ostatnio zmieniony przez Dragon_Warrior dnia Wto 22:19, 28 Pa¼ 2008, w ca³o¶ci zmieniany 2 razy
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Dragon_Warrior
God Emperor


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PostWys³any: Wto 21:46, 28 Pa¼ 2008    Temat postu:

Gondor


Jednostki

Rank HP MOV DEF RES C/P D6 Att STR Rd6 Aim STR
Minimum, AP, + 1 special (+2), Maximum, AP, + 1 special(+2), Extra fighter

Warrior miecz (attachment - baner(+2cou), kapitan(guards)) - rank1
1 1 10 5 7 3 1 5 5 (Bravery)
8 350 375 400 15 650 675 700 45

Warrior W³ocznia (attachment - baner(+2 cou), kapitan(¿ó³w)) - rank 1
1 1 10 5 7 3 1 4 5 (Bravery, Reach)
8 375 400 425 15 650 675 700 45

Warrior £uk - rank 1
1 1 10 3 5 3 1 3 3 1 5 4 (Bravery)
8 325 12 475 40

Citadel Guard - rank 2
2 1 10 3 7 3 1 5 4 1 5 5 (Bravery, sequence).
6 350 9 525 60

Stra¿nicy Fontanny - rank 3
3 1 10 3 9 7 1 5 7 (Bravery, Reach, Master strike, Steadfast)
4 275 9 625 70

Ranger of Gondor - rank 2
2 1 10 3 4 3 1 3 3 1 6 4 (bravery, scout)
6 350 9 525 60

Osgiliath Veteran - rank 2
2 1 10 3 7 3 1 4 4 1 4 4 (Bravery, Fierce).
6 350 9 525 60

Rycerze - rank 2
2 2 15 5 7 5 2 5 6 (Bravery, Heavy cavalry, Reach, Hard Boiled)
3 525 5 875 175

Axeman of Lossarnach - rank 2
1 1 10 3 7 3 1 5 7 (bravery, Reach, master strike)
6 325 9 475 55

Calnsman of Lamedon - rank 1
1 1 10 3 5 3 1 5 7 (bravery)
8 350 12 525 45

Man At Arms - Dol Amroth (attachment - baner(+2cou),kapitan(impacable)) rank 2
2 1 10 5 7 3 1 5 5 (Bravery, War fury)
6 300 325 350 9 450 475 500 50

Man At Arms - Dol Amroth (piki) - rank 2
2 1 10 3 7 3 1 5 5 (Bravery, Steadfast, Pike-Reach 6cm)
6 300 9 450 50

Rycerze Dol Amroth (attachment - baner(+2 cou) kapitan (impacable)) - rank 3
3 2 15 5 9 7 2 5 8 (Bravery, Heavy cavalry, Sequence, WarFury)
3 675 700 725 6 1325 1350 1375 225

Warrior of The Dead - rank 3
3 1 10 7 7 -7 1 5 5 (Living-Dead, Flight, Etheral)
3 400 6 775 125

Bolt Thrower
2 4 8 1 7 10 Perforating shot
servant
2 1 10 3 5 3 1 5 5 (bravery)
1+4 250 ap


Bohaterowie

Aragorn

3 4 10 7 5 9 3 5 9 1 5 4 5 (Bravery, Sharp shooter, Master Strike)
305 Ap 3 sloty

(3) Anduril - fear 5, sacred
(1) Crown of Gondor - +strategist

!! - prawdopodobnie - przerobiæ

Boromir

2 4 10 3 7 8 3 5 5 5 (Bravery, War fury, Strategist)
235 Ap 2 sloty

(2) Banner of Minas Tirith - unit gets Survival Instinct
(2) Horn of Gondor - unit gets Hyperian
(1) Shield of Gondor - Boromir gets +2 def

Faramir
2 4 10 3 4 6 2 5 5 1 6 4 3(bravery, scout, Instinctive shot)
180 ap 2 sloty

(2) Ranger bow - (2 8 6 + Perforating shot)
(1) Plate Armor - res +3
(1) Shield of Gondor - Boromir gets +2 def

Imrahil
3 4 15 5 9 7 3 5 8 5 (bravery, Heavy cavalry, Sequence, War Fury, Strategist)

425ap 3 sloty

(2) Shield of Dol Amroth +2 hp

Denthor
1 4 10 3 6 3 2 5 5 1 (Bravery, Fierce)
120ap 1 slot

(1) Palanthir - As long as Denethor with palanthir is in play, both players use "Master Strategist" type of activation.

Beregond
1 4 10 3 7 5 2 5 5 1 5 5 2 (Bravery, sequence)
150ap 1 slot

King of the Dead
Warrior of The Dead - rank 3
3 4 10 7 7 -9 1 5 5 1 (Living-Dead, Flight, Etheral)
350 ap

() If King of the Dead inflicst a wound - enemy model its automaticly eliminated.

King of the Dead can join any Warriors of Dead unit.

Peregrin Tuk
1 4 7 6 2 3 2 4 3 1 1
70 ap 1 slot

(1) golden ring - Closest enemy unit must charge a Perigrin unit.

********
(1) Gauntlet of Numenor - When the Incarnate performs a test, the player may roll one die more. Th is is not a bonus die and it can be re-rolled. Th is power can only be used once per round.

(1) Insignia of the White Tree
Th e Incarnate and his unit gain the “Insensitive” ability: when unit
containing an Insensitive is targeted by a miracle, a spell, a communion or a ritual, the player chooses if it is affected or not.

(1) Seal of Numenor
Th e Incarnate’s Authotity tests are resolved rolling one bonus
die. Th e player keeps the best.

Gandalf Szary
Gandalf Bia³y (2 inkarnacia hyhy)
Radagast


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Ostatnio zmieniony przez Dragon_Warrior dnia Wto 20:40, 18 Lis 2008, w ca³o¶ci zmieniany 40 razy
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Dragon_Warrior
God Emperor


Do³±czy³: 25 Lut 2006
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PostWys³any: Pi± 14:54, 31 Pa¼ 2008    Temat postu:

Rohan:

Fangorn
Theodens Host
The wild men od Druadan


Swift: This gift can be used each time a Rohan fighter assaults an enemy. After the assault movement, any Rohan fighter in his unit that is not in contact with the enemy is allowed a free movement (of Movement cm) to engage enemies.

Heroes of Rohan can join units wiht the same Mov.

Order of Banners
1! 1/2 1/2 1/2/3 2/3


Warrior or Rohan (kapitan, banner (+2cou))- rank 1
1 1 10 5 5 3 1 5 5 (Swift)
8 300 325 350 15 575 600 625 40
Capitan: The player rolls two extra dices, during the unit’s Attack tests.

Archers of Rohan - rank 1
1 1 10 3 4 3 1 3 3 1 5 4 (Swift)
8 300 12 450 40

Jevelinier of Rohan - rank 1
1 1 10 5 5 3 1 3 3 1 2 5 (Swift)
8 300 12 450 40

Rider of Rohan (kapitan, banner(+2 cou)) - rank 1
1 2 20 5 5 3 1 5 7 1 3 4 (Swift, Light cavalry)
4 450 375 400 9 1000 1025 1050 115
Capitan: The player rolls one extra die, during the unit’s Attack tests.

Foot Outrider - rank 2
2 1 10 4 5 5 2 3 5 1 6 4 (Swift, Instinctive shot)
6 350 9 525 60

Outrider - rank 2
2 2 20 4 5 5 2 5 5 1 5 4 (Swift, Light cavalry, Instinctive shot)
3 425 8 1120 140

Royal Guard - rank 3
3 1 10 5 7 6 2 5 6 (Swift, Reach, Counter atack, Feint)
4 275 6 400 70

Mounted Royal Guard - rank 3
3 2 15 5 7 6 2 7 6 (Swift, heavy cavalry, Counter attack, Leap)
3 575 6 1150 195

Woses Warrior (kapitan) - rank 2
2 1 10 4 2 3 1 5 5 1 3 3 (Swift, Scout, Aim)
6 250 275 9 375 400 45
capitan : Toxic on ranged.

Ent - Rank 3
3 2 10 3 11 -7 2 5 10 1 6 8 (Swift, Perforating shot, Aim, Regeneration, Hard Boiled)
1 300 2 600 ap

**********************************

Theoden (foot)
3 4 10 5 7 5 2 5 5 5 (Swift, Master Strike, Counter attack)
180 ap
Theoden (mounted)
3 4 15 5 7 5 3 5 6 5 (Swift, Light Cavalry, Master Strike, Brutish charge)
275 ap
2 sloty

(2) Snowmane (for mounted only)
+5 mov, +2 Res


Eomer (foot)
3 4 10 3 7 5 2 6 6 3 (Swift, Sequence, Strategist)
210 ap
Eomer (mounted)
3 4 20 3 7 5 3 7 6 3 (Swift, Light Cavalry, Charging strength, Strategist)
350 ap
3 sloty

(3) Song of Riddermark
The company gains the “Charging Strength” ability
(1) Wait till dawn!
The player can place one additional card in reserve.


Eowyn
1 4 20 3 5 7 2 4 5 2 (Swift)
190 ap
1 slot

(1) Strength of the Prophecy
Ferocity - On strength tests 5, 6 and 6+ results
are read as 4+.


Gamling
2 4 10 3 7 6 2 7 6 3(Swift, Counter atack)
190 AP
2 4 15 5 7 6 3 7 6 3(Swift, heavy cavalry, Counter attack)
250 ap
2 sloty

(2) Royal Standard of Rohan
Company gains "War fury" Ability.


Theodred (foot)
2 4 10 3 8 5 2 5 6 4 (Swift, bravery)
140 ap
Theodred (mounted)
2 4 20 3 8 5 2 5 6 4 (Swift, Light Cavalry, Charging strength, Bravery)
210 ap
2 sloty


Erkenbrand (foot)
2 4 10 5 7 5 3 7 7 4 (Swift, Feint)
200 ap
Erkenbrand (mounted)
2 4 20 5 8 5 3 7 8 4 (Swift, Light Cavalry, Feint)
300 ap
2 sloty

(2) Horn of the Hammerhand
Enemy units, have additional penalty +2 when rallying. This artifact has no effect if Erkenbrand is in contact with enemy model.


Meriadoc
1 4 7 6 2 3 2 3 4 1 1
70 ap 1 slot

(1) distract
Def of all enemy models in contact with Meriadoc becomes 3.

Treebeard
3 4 10 3 11 -7 3 6 11 2 7 8 (Swift, Perforating shot, Aim, Regeneration, Hard Boiled)
600 ap () bez slotu

() Insensitive
() If Treebeard will die all other Ents automaticly leave battlefield.
() Can join only ent unit or as ent unit
___________________________
(1) Rider Armor
The holder gains the “Survival instinct” ability:
successes obtained on Strength tests taken against fighters with Survival instincts
are re-rolled once more.
(2) Personal Guard
Hero unit have one additional member. This model can exceed maximum limit of fighters.
(1) Spear of the Eorl
The holder gains "Reach" and "Impacable" ability:
After performing an assault, the fighters still in contact with enemies resolve a new combat. They no longer get the bonus for charging. This ability can only be used once per round.
(1) Ring of the Riddermark
When the Incarnate performs a test, the player may roll one die more. This is not a bonus die and it can be re-rolled. This power an only be used once per round.


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Ostatnio zmieniony przez Dragon_Warrior dnia Nie 20:40, 16 Lis 2008, w ca³o¶ci zmieniany 26 razy
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Dragon_Warrior
God Emperor


Do³±czy³: 25 Lut 2006
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PostWys³any: Pon 3:12, 17 Lis 2008    Temat postu:

Elfy

Lothlorien
Rivendell
Grey Havens
Thranduils Halls


Firstborn
* Each unit can use this gift once per round, before any characteristic test. The chosen test is resolved rolling as many additional dice as the unit’s Rank. These dice are not bonus dice, so they can be re-rolled.

Precision
If at least one member of the unit has not moved during its activation, the fighter adds +5 to his Ranged Att for ranged atack tests.

Perforating shot: Perforating shots can eliminate more enemies than there are shooters.


Mirkwood Skirmisher (capitan [Dodge in scatered formation], banner [Insensitive])(Wood elf sword) rank 2
2 1 12,5 5 3 5 2 5 6 1 1 3 (Firstborn, Assault fire)
6 375 400 425 12 725 750 775 60


Mirkwood Spearman (capitan [Dodge in scatered formation], banner [steadfast])(Wood Elf spear) rank 2
2 1 12,5 6 3 5 2 6 5 (Firstborn, Reach, Disengagement)
6 375 400 425 12 725 750 775 60


Mirkwood Archer (capitan [Dodge in scattered formation] ) (Wood Elf Bow) rank 2
2 1 12,5 4 3 5 1 3 2 1 7 4 (Firstborn, Disengagement)
6 350 375 12 675 700 55


High Swordsman (Capitan [Counter Atack in close formation], Banner [Feint in close formation]) rank 2
2 1 10 6 6 5 2 7 6 (Firstborn, Master Strike)
6 450 475 500 12 900 925 950 75


High Spearman (Capitan [Shield Wall +2 resa in close formation], Banner [insensitive]) rank 3
3 1 10 8 6 7 2 6 7 (Firstborn, Reach, Steadfast, Fierce)
4 350 375 400 9 750 775 800 85


High Archer (Capitan [Sharpshotter in close formation] ) rank 3
3 1 10 4 6 5 1 5 4 1 4 6 (Firstborn, Precision, Instinctive shot)
4 300 325 6 450 475 75


Galadhrim Swordsman rank 3
3 1 12,5 7 5 7 2 7 7 (Firstborn, Assassin, Sequence)
4 350 6 525 90


Galadhrim Archer rank 3
3 1 12,5 5 5 6 2 4 4 2 6 6 (Firstborn, Instinctive shot, Perforating shot)
4 375 6 550 95


Sentinel rank 3
3 1 10 6 3 6 2 6 6 2 5 5 Pow 2 (Firstborn, Dodge, Scout)
3 400 6 775 130

Spell - 5 many hyperian


Ent - Rank 1
3 2 10 3 11 -7 2 5 10 1 6 8 (Firstborn, Perforating shot, Aim, Regeneration, Hard Boiled)
1 400 2 650 ap


Glorfindel - rank 3
3 4 12,5 7 5 7 3 9 7 6 (Firstborn, Insensitive, Hyperian, Strategist)
350 ap 3 sloty


Elrond - rank 3
3 4 12,5 6 4 7 2 7 6 aut 5 pow 7 (Firstborn, Strategist,, Hyperian)
320 ap - 3 sloty

(2) Vilya
Mo¿e nabraæ rytu³a³ów powietrza za w sumie 4 sloty


Galadriel Pow - woda - Nenya - rank 3
3 4 12,5 4 2 7 2 3 3 aut 5 pow 7 (Firstborn, Hyperian, Insensitive)
275 ap - 3 sloty

(2) Nenya
Mo¿e nabraæ rytu³a³ów wody za w sumie 3 sloty
(1) Mirror of Galadriel
Player places one of his cards in reserve before constituting the activation sequence.


Cirdan Pow - ogieñ - rank 3
3 4 12,5 5 3 7 2 5 3 aut 4 pow 5 (Firstborn, Hyperian, Mastery of the arcana )
250 ap - 3 sloty


Celeborn- rank 3
3 4 12,5 8 5 7 2 7 7 aut 5 Pow 3 (Firstborn, Hyperian, Strategist)
275 ap 3 sloty


Thranduil - rank 3
3 4 12,5 5 5 7 2 7 7 1 7 4 aut 4 pow 3 (Firstborn, Reach, Strategist, Sequence)
275 ap 3 sloty

(2) Mirkwood Lord Bow
3 7 4 Instictive Shot, Perforating Shot


Legolas (wiadomo) rank 2
2 4 12,5 6 3 6 2 3 3 3 6 4 aut 2 (Firstborn, Perforating Shot)
210 ap 2 sloty

(1) Galadrim Bow
Instictive Shot , Sharp Shoter
(1) Nolrodian Daggers
HtH 2 6 4 Sequence


Erestor (assault fire)- rank 2
2 4 12,5 6 5 6 4 6 4 2 1 3 aut 3 (Firstborn, Sequence)
200 ap 2 sloty


Elladan
2 4 12,5 6 5 6 2 7 7 aut 3 (firstborn, Master Strike)
Elrohir
2 4 12,5 6 5 6 3 5 6 aut 3 (Firstborn, Sequence)
350 ap 2 sloty


Elladan (mounted)
2 4 20 6 5 6 2 7 8 aut 3 (firstborn, Master Strike)
Elrohir (mounted)
2 4 20 6 5 6 3 5 7 aut 3 (Firstborn, Sequence)
500 ap 2 sloty


* 2 slots are for both brothers.... no ka¿dy artefakt jaki kupia klonuje swoje dzia³anie na drugiego

* Elladan & Elrohir count as a rank 3 unit and can't join any.


Haldir - Rank 1
1 4 12,5 5 5 6 2 4 4 2 6 6 (Firstborn, Perforating shot)
180 ap 1 slot

(1) Galadrim Bow
Instictive Shot , Sharp Shoter

Arwen Pow - rank 1
1 4 12,5 3 2 5 2 3 2 aut 3 pow 3 (Firstborn)
130 ap 1 slot

(1) Neckle of Celebrían
Arwen holding this artifact gains a value 2 ritual.

***************************
(1) Elven Cloak
Hero sets Scout, Dodge.
(2) Set of Elven Cloaks
Hero unit gets Scout and Dodge
(1) Noldorian Armour
Hero gain +2 res
(1) Phropecy
The Hero’s Authotity tests are resolved rolling one bonus die. The player keeps the best.
(1) Legendary Sword
Hero gain Counter Strike

***********************************
Spels

Column of Light
Path: Universal
Element: Light
Value: 1
Mana: 10
Difficulty: 5
Target: Special
Duration: Round
The player puts a spare card face down on the battlefield somewhere the magician can see. It cannot be placed on a unit. This card represents a rampart of light. It cannot be crossed in anyway and it blocks lines of sight.


Tamed Vegetation
Path: Universal
Element: Light
Value: 1
Mana: 10
Difficulty: 5
Target: Unit
Duration: Round
The unit suffers Movement -5. Cumulative.


Elven Medicine
Path: Elven
Element: Light
Value: 1
Mana: 10
Difficulty: 5
Target: Unit
Duration: Round
Unit gain Heal abbility.


Elven Fate
Path: Elven
Element: Light
Value: 2
Mana: 5
Difficulty: 7
Target: Unit
Duration: Round
The magician can spend 5 mana points each time one of the targeted unit’s Elves loses a health point. The loss is cancelled.


True Nature
Path: Elven
Element: Light
Value: 2
Mana: 10
Difficulty: 6
Target: Unit
Duration: Special
The unit loses its priary skil (gift) until next activation phase.


Blessing of the Vallars
Path: Elven
Element: Light
Value: 3
Mana: 15
Diffi culty: 9
Target: Unit
Duration: Instantaneous
This ritual brings one of the targeted unit’s fighters, who is not an Hero, back into the game and in formation. If he cannot be brought back into formation, this ritual has no effect.

Cleansing Light
Path: Elven
Element: Light
Value: 3
Mana: 25
Diffi culty: 11
Target: Unit
Duration: Round
The fighters in the targeted unit suff er a Strength test whose
action value is equal to 4. They lose the benefi t of their abilities and any mystic effects.

Premonition
Path: Elven
Element: Water
Value: 1
Mana: 15
Diffi culty: 5
Target: Incarnate
Duration: Special
If the Incarnate’s Authority is used to resolve the Authority
opposition for the coming round, the player rolls a bonus die and keeps the best.


Blur
Path: Elven
Element: Water
Value: 2
Mana: 10
Diffi culty: 7
Target: Unit
Duration: Round
Target unit gains Dodge Abbility.


Blood Freeze
Path: Elven
Element: Water
Value: 2
Mana: 10
Diffi culty: 7
Target: Unit
Duration: Round
The unit suffers a Strength 15 hit.

Fog
Path: Elven
Element: Water
Value: 3
Mana: 25
Diffi culty: 10
Target: Battlefield
Duration: Round
all units (Friend or Foe) gain Dodge and all shoots suffers from interference.


Guiding Visions
Path: Elven
Element: Water
Value: 3
Mana: 25
Diffi culty: 9
Target: Unit
Duration: Game
Target unit gains the +1 Def


Swift
Path: Elven
Element: Air
Value: 1
Mana: 8
Diffi culty: 6
Target: Unit
Duration: Round
The unit gains Movement +5.

Wind Blow
Path: Elven
Element: Air
Value: 1
Mana: 10
Diffi culty: 7
Target: Unit
Duration: Instantaneous
Target unit formation becomes sccattered.


Guiding Wind
Path: Elven
Element: Air
Value: 2
Mana: 15
Diffi culty: 9
Target: Unit
Duration: Game
Target unit gains the +1 Att


Blizzard
Path: Elven
Element: Air
Value: 2
Mana: 15
Diffi culty: 7
Target: Unit
Duration: Round
Target unit can't shoot.


Pinning Blizzard
Path: Elven
Element: Air
Value: 3
Mana: 20
Diffi culty: 8
Target: Unit
Duration: Round
Target unit can't shoot and move.


Wind Path
Path: Elven
Element: Air
Value: 3
Mana: 25
Diffi culty: 9
Target: Unit
Duration: Game
When unit performs an assault or runs the targeted unit triples its Movement instead of doubling it.


Natures Wrath
Path: Elven
Element: Air
Value: 3
Mana: 25
Diffi culty: 9
Target: Unit
Duration: Instantaneous
The fighters in the targeted unit suffer a Strength test whose
action value is equal to 4. The unit is moved 10 cm out of contact with the enemy. The unit cannot leave the battlefield.


Protection of the Leaves
Path: Mirkwood
Element: Light
Value: 1
Mana: 5
Diffi culty: 5
Target: Unit
Duration: Round
Any shot directed at the targeted unit suff ers from interference.


Protection of the Leaves
Path: Mirkwood
Element: Air
Value: 1
Mana: 5
Diffi culty: 5
Target: Unit
Duration: Round
Any shot directed at the targeted unit suff ers from interference.

Shadows of the Mirkwood
Path: Mirkwood
Element: Air
Value: 1
Mana: 5
Difficulty: 5
Target: Unit
Duration: Round
The result required for Courage tests is read one column to the left on the resolution table.

Favourable Winds
Path: Mirkwood
Element: Air
Value: 2
Mana: 10
Diffi culty: 5
Target: Unit
Duration: Round
Target unit gain +2 ranged att


Martyr
Path: Elven
Element: Fire
Value: 1
Mana: 10
Diffi culty: 5
Target: Self
Duration: Instantaneous
Magican and all fighters in contact with him suff er a Strength test whose action value is 13.


Inner Fire
Swift
Path: Elven
Element: Air
Value: 1
Mana: 10
Diffi culty: 6
Target: Unit
Duration: Round
The unit gains War Fury abbility


Elven Flame
Path: Elven
Element: Fire
Value: 2
Mana: 20
Diffi culty: 6
Target: Unit
Duration: Instantaneous
The fighters in the targeted unit suffer a Strength test whose
action value is equal to 3.


Berserk
Element: Fire
Path: Elven
Value: 3
Mana: 10
Diffi culty: 6
Target: Unit
Duration: Instantaneous
One target (none hero) fighter gain assasin ability and instantly attacks closest members of his unit (more than one if possibile) . Unit can latter be activated normaly.


Elven Rage
Element: Fire
Path: Elven
Value: 3
Mana: 25
Diffi culty: 9
Target: Unit
Duration: Game
Target unit gains the Assasin abbility .


Elrond: Magician (Elven/Air and Light)
Galadriel: Magician (Elven/Water and Light)
Cirdan: Magician (Elven/Fire and Light )
Celeborn: Magican (Elven/Light )
Thranduil: Magican (Mirkwood/ Air)
Arwen: Magican (Elven/ Light)


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Ostatnio zmieniony przez Dragon_Warrior dnia Czw 3:12, 20 Lis 2008, w ca³o¶ci zmieniany 15 razy
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